
Documentation
Everything you need to get MHA Manager running, configured, and integrated into your production pipeline.
Get started — InstallationStart Here
Install via precompiled binaries or build from source. Enable required engine plugins.
Run your first batch in five steps using a Mono job — the fastest path to results.
Drive the queue from an MCP client on UE 5.8 — 23 tools for inspecting, editing, and running the queue, the tool reference, and the agent skills that ship with the plugin.
Get Footage In
Turn raw take folders into Capture Data inside the editor with Capture Manager (UE 5.8), then fill the queue from the one Add Jobs dialog — project assets, audio, raw footage — or auto-queue as takes arrive.
How folder and take names decide a job's type, and why the Imports/Actor layout is what lets stereo takes find their calibration and identity.
Run a Workflow
A one-screen chooser — which type to use, what each requires, and what it produces, linking to the workflow guides.
Single-camera footage end to end — framing probe, optional UE 5.8 body tracking, solve, and export.
The highest-fidelity path — the calibration to identity to performance chain, depth generation, and the depth-constrained solve, plus the Depth and Other types for takes that bring their own depth.
Facial animation from a voice track alone — SoundWave, WAV folder, or Wwise container; solver mode, mood, and export.
Solve dialogue that lives in a Wwise project, from Wwise's own converted media — WAAPI setup, PCM requirement, and the event track on exported sequences.
Outputs & Review
What a finished job produces and where it lands — asset paths, the _CR / _DCC FBX form gate, folder layouts, and body skeleton modes.
Per-character ceilings on expression curves - dial them against a solved take in the Performance editor, then apply them to every export of every job for that character.
A framed, self-lit cinematic per job — camera and exposure, baked lighting rigs, face binding for audio, and Preview in Studio.
Configure
Export paths and formats, per-category solve defaults, stereo calibration settings, and the re-process toggle.
All 45+ solve parameters exposed per job — frame exclusion, depth cleaning, tongue solve, body tracking, and more.
Options and decisions that stick to a take rather than a job, recorded as a sparse diff so clearing the queue costs nothing.
The .mhajson schema for sharing queues across machines, and batch assets — the same queue as a content-tree asset that commits with the project.