UE Marketplace Editor Plugin v1.0 · UE 5.7+

MHA Manager

Queue multiple MetaHuman Animator takes, configure per-job solve options, and run the full performance pipeline — tracking, fitting, and export — without touching each take manually.

3 Job Types
35+ Per-Job Options
2 UI Panels
UE 5.7–5.8 Compatibility

Features

Batch Job Queue

Add as many takes as you need, drag-to-reorder, validate all jobs at once, and kick off the full pipeline with one click.

Three Job Types

Supports Mono (single color camera), Stereo (multi-camera HMC rigs with optional depth generation and cleaning), and Audio-driven facial animation in the same queue.

Non-Destructive Depth Clean-Up

An async hole-filling pass for stereo depth sequences that tells background from genuine gaps in the subject and patches only those — writing a new _Cleaned copy so the original capture data is never touched.

35+ Per-Job Options

Every MetaHuman performance solve parameter exposed at the job level — frame exclusion, head stabilization, depth clamping, tongue solve, mood presets, and more.

Live Progress & Logging

Per-job progress bars, stage-by-stage timing breakdowns, and a live log stream in the UI. Know exactly where every take is in the pipeline.

Auto Asset Discovery

Automatically finds MetaHuman Identity assets and Camera Calibrations under predictable folder structures — less manual asset wiring per job.

Headless / CI Mode

Run batches from the command line with -run=MHAManager. Load a manifest, process, and exit with a machine-readable exit code — pipeline-ready.

Manifest Save / Load

Save entire queues as .mhajson manifests. Share them across machines, reload a session, or feed them directly into the commandlet.

How It Works

01

Add Jobs to the Queue

Open Window → MHA Manager. Click Add Job, assign a UFootageCaptureData asset, and choose the job type (Mono, Stereo, or Audio).

02

Configure Per-Job Options

Use the dynamic column picker to add exactly the solve options you care about. Edit cells inline — frame exclusion, depth cleaning, head stabilization, tongue solve, and more.

03

Start Batch

Click Start Batch. The plugin validates all jobs, auto-discovers missing assets, generates depth for stereo jobs, and runs each take through the full MetaHuman pipeline.

04

Collect Your Outputs

AnimSequence and LevelSequence assets land in your configured output path. The manifest records every artifact and its state — complete, partial, or failed.

UI Panels

Main

MHA Manager

Job queue, global settings, column picker, per-job progress bars, and live log output.

Shortcut

Context Menu Actions

Right-click any UFootageCaptureData in the Content Browser to queue or process a single take instantly.

Requirements

Engine

  • Unreal Engine 5.7 or later
  • MetaHuman plugin enabled
  • CaptureData plugin enabled
  • ImgMedia plugin (for stereo depth sequences)

Hardware

  • 16 GB RAM minimum (sequential mode)
  • 32+ GB RAM for concurrent jobs
  • NVIDIA GPU recommended
  • DirectX 12 capable GPU

Installation

  • Copy to YourProject/Plugins/
  • Regenerate VS project files
  • Build in Development Editor config
  • Enable via Edit → Plugins if needed

Ready to batch your takes?

Download the plugin, follow the quick-start guide, and stop processing takes one by one.