Installation
Two ways to get the plugin into your project. Precompiled binaries are the fastest path — no Visual Studio required. Build from source if you need to modify the plugin or target a specific engine build.
-nullrhi is unsupported; RTX-class recommended Open the Epic Games Launcher
Launch the Epic Games Launcher and sign in. Navigate to Unreal Engine → Library using the left sidebar.
Find the plugin in your Vault
Scroll down past your engine installations to the Fab Library section. Find MHA Manager — use the search bar if you have many items. If it isn't in your library yet, purchase or claim it on Fab first.
Choose how to install it
You have two options on the plugin card:
Installs the plugin engine-wide for a specific UE version. Available in every project using that engine — but must be enabled per project via Edit → Plugins.
Engine/Plugins/Marketplace/MHAManager/
Copies the plugin directly into a single project's Plugins/ folder.
Only available in that project, but auto-enabled on install. Best if you only
need it for one project.
YourProject/Plugins/MHAManager/ Let the editor enable the dependency plugins
The engine plugins MHA Manager requires are declared as dependencies — when you enable MHA Manager, the editor offers to enable them for you. Accept the prompt and restart when asked. These are the auto-enabled dependencies:
MetaHuman Engine (UE 5.6+); on UE 5.5, free from Fab — MetaHuman Plugin All job types — the MetaHuman Animator pipeline CaptureData Engine All job types — footage import assets ImgMedia Engine Image and depth sequence loading
Two Epic plugins are optional — the related UI hides or labels itself
when they are absent, and Mono/Audio jobs need neither. Both are free from
Fab;
install them to the engine via the Epic Games Launcher or into your project's
Plugins/ folder.
MetaHumanDepthProcessing MetaHuman Animator Depth Processing Stereo/depth jobs — depth generation and the depth solve path MetaHumanBodyTracker MetaHuman Animator Markerless Motion Capture Body tracking and the framing probe (UE 5.8) CaptureManager plugin (UE 5.7+, included
with the engine). It produces the Footage Capture Data assets the watcher picks up.
Verify the plugin is active
Search for MHA Manager in the Plugins browser — it should show as enabled. Then open Tools → MHA Manager from the menu bar. The queue panel should appear. You're ready.