Installation
Three ways to get the plugin into your project. The Epic Games Launcher and the manual zip drop both use precompiled binaries and need no compiler. Build from source only to modify the plugin or target a specific engine build.
-nullrhi is unsupported Open the Epic Games Launcher
Launch the Epic Games Launcher and sign in. Navigate to Unreal Engine → Library using the left sidebar.
Find the plugin in your Vault
Scroll down past your engine installations to the Fab Library section. Find MHA Manager — use the search bar if you have many items. If it isn't in your library yet, purchase or claim it on Fab first.
Choose how to install it
You have two options on the plugin card:
Installs the plugin engine-wide for a specific UE version. Available in every project using that engine — but must be enabled per project via Edit → Plugins.
Engine/Plugins/Marketplace/MHAManager/
Copies the plugin directly into a single project's Plugins/ folder.
Only available in that project, but auto-enabled on install. Best if you only
need it for one project.
YourProject/Plugins/MHAManager/ Let the editor enable the dependency plugins
The engine plugins MHA Manager requires are declared as dependencies — when you enable MHA Manager, the editor offers to enable them for you. Accept the prompt and restart when asked. These are the auto-enabled dependencies:
MetaHuman Engine All job types — the MetaHuman Animator pipeline CaptureData Engine All job types — footage import assets ImgMedia Engine Image and depth sequence loading
Two more Epic plugins come from
Fab for free —
install them to the engine via the Epic Games Launcher, or into your project's
Plugins/ folder. Mono (face) and Audio jobs need neither.
MetaHumanDepthProcessing MetaHuman Animator Depth Processing Required by Stereo and Identity Create jobs — depth generation is their first stage MetaHumanBodyTracker MetaHuman Animator Markerless Motion Capture Optional — body tracking and the framing probe (UE 5.8) CaptureManagerEditor plugin
produces the Footage Capture Data assets the watcher picks up, and on UE 5.8 runs the
in-editor ingest behind Add Jobs -> External Footage.
Verify the plugin is active
Search for MHA Manager in the Plugins browser — it should show as enabled. Then open Tools → MHA Manager from the menu bar. The queue panel should appear. You're ready.
Live Link Hub
Optional. Raw footage already on disk is ingested inside the editor (UE 5.8, see Ingest & Add Jobs). Live Link Hub is Epic's free capture app for recording from devices; takes it ingests into the project are queued like any other.