Audio
Audio Workflow
Audio drives facial animation from a voice track alone — no footage, calibration, or identity. It is the simplest job type to configure, for lip-sync and expression from dialogue when no capture footage exists.
An audio batch — one job per voice track, no footage or identity needed

Pipeline stages
Validate Input
->
Audio SolveVoice -> controls
->
Export Outputs
->
Save Assets
Required input
One voice track per job, from any of three sources in the Add Jobs... dialog:
SourceTypeNotes
Project SoundWave
USoundWave A sound wave asset already in the content tree WAV folder Files on disk The WAV stays where it is; each job imports it beside the Performance at solve time
Wwise container Resolved over WAAPI Solves from Wwise's own converted media; conversions must be PCM. See Wwise Audio
Audio jobs do not require Capture Data, a MetaHuman Identity, or a Camera
Calibration — a voice track is the whole input.
Audio solves need UE 5.8. The solve runs on 5.8-only Performance APIs, so on
UE 5.5 / 5.7 an audio job fails immediately with a version message; the rest of the plugin
works normally.
Audio options
Solver Mode Realtime — faster, lower quality, good for previews and iteration. Offline — slower, higher quality; use for final deliverables.
Mood Preset Sets the emotional baseline used to color the animation — Neutral, Happy, Sad, Angry, Surprised, Disgusted, Fearful. The solver blends detected phonemes against this mood.
Mood Intensity Blend weight for the Mood Preset — lower values keep the animation closer to neutral while retaining a hint of the chosen mood.
Output Controls Which control-rig channels the solve drives: Full Face, Lips Only, or Eyelids Only.
Blink Generation Auto-generates natural blinks when the solve produces no blink data. Enabled by default; disable if blinks come from a separate system.
Downmix Channels / Audio Channel Downmixes multi-channel audio to mono by default. Disable to solve from a single channel, then set Audio Channel (0-indexed — 1 for dialogue on the right channel).
Lookahead Window How far ahead (ms) the solver reads the signal for anticipatory cues, e.g. jaw pre-opening before a vowel. Default 80 ms — raise for more anticipation, lower for tighter sync.
Outputs
OutputWhenNotes
Performance + AnimSequence Always Solved performance plus baked face animation, driving full-face or mouth-only controls per Output Controls
FBX exports Optional Enabled in Global Settings; face jobs get the Control Rig
_CR form