Unity 2018

Dungeon Crawler

The goal of Dungeon Crawler was to make a quick simulator for World of Warcraft's dungeon design. The idea being you can have a greater data set and feedback from testing a dungeon in simulations. Reducing playtesting time to just when you need it. This project had a very high level of scope and I realize I wouldn't have the time to dedicate much to it but it was very insightful in providing me with ideas for GUIs for game testing. Examples are shown in the agro range, line of sight, and Simple AI systems.

Dungeon Crawler