Installation

Two ways to get the plugin into your project. Precompiled binaries are the fastest path — no Visual Studio required. Build from source if you need to modify the plugin or target a specific engine build.

Recommended for most users. No compiler or Visual Studio needed.
1

Open the Epic Games Launcher

Launch the Epic Games Launcher and sign in. Navigate to Unreal Engine → Library using the left sidebar.

launcher-library-tab.webp Epic Games Launcher with "Unreal Engine → Library" selected in the left sidebar
The Library tab in the Epic Games Launcher
2

Find the plugin in your Vault

Scroll down past your engine installations to the Vault section. Find MHA Batch Processor — use the search bar if you have many items. If it isn't in your Vault yet, purchase or claim it from the Unreal Engine Marketplace first.

launcher-vault-plugin.webp Vault section showing the MHA Batch Processor plugin card with "Install to Engine" and "Add to Project" buttons visible
The MHA Batch Processor card in the Vault — two install options are shown
3

Choose how to install it

You have two options on the plugin card:

Install to Engine

Installs the plugin engine-wide for a specific UE version. Available in every project using that engine — but must be enabled per project via Edit → Plugins.

Engine/Plugins/Marketplace/MHABatchProcessor/
Add to Project

Copies the plugin directly into a single project's Plugins/ folder. Only available in that project, but auto-enabled on install. Best if you only need it for one project.

YourProject/Plugins/MHABatchProcessor/
launcher-install-dialog.webp "Install to Engine" engine version picker dialog — showing UE 5.7 selected
Selecting the engine version when using "Install to Engine"
4

Enable required engine plugins

Go to Edit → Plugins and verify that all of these are enabled. If any are disabled, enable them and restart the editor when prompted.

Plugin name Category in Plugins browser Required for
MetaHumanCharacter MetaHuman All job types
MetaHumanCharacterUAF MetaHuman All job types
MetaHumanCalibrationProcessing MetaHuman Stereo jobs, camera calibration
MetaHumanCalibrationDiagnostics MetaHuman Stereo jobs, calibration validation
MetaHumanDepthProcessing MetaHuman Stereo depth generation and cleaning
CaptureData Virtual Production All job types — footage import assets
ImgMedia Media Stereo depth image sequences
MetaHuman Core Data: If you plan to use MetaHuman characters in-game (not just for performance capture), also download MetaHuman Core Data from Quixel Bridge or the MetaHuman Creator export flow. This is not a plugin — it is a content package that provides the base skeleton, materials, and LODs your MetaHuman characters depend on at runtime.
5

Verify the plugin is active

Search for MHA Batch Processor in the Plugins browser — it should show as enabled. Then open Window → MHA Batch Processor from the menu bar. The queue panel should appear. You're ready.

install-plugins-browser.webp Edit → Plugins → search "MHA Batch Processor" — show it enabled
The plugin showing as enabled in the Plugins browser
install-window-menu.webp Window menu open — highlight "MHA Batch Processor" entry
Opening the batch processor from the Window menu