Installation
Two ways to get the plugin into your project. Precompiled binaries are the fastest path — no Visual Studio required. Build from source if you need to modify the plugin or target a specific engine build.
Open the Epic Games Launcher
Launch the Epic Games Launcher and sign in. Navigate to Unreal Engine → Library using the left sidebar.
Find the plugin in your Vault
Scroll down past your engine installations to the Vault section. Find MHA Batch Processor — use the search bar if you have many items. If it isn't in your Vault yet, purchase or claim it from the Unreal Engine Marketplace first.
Choose how to install it
You have two options on the plugin card:
Installs the plugin engine-wide for a specific UE version. Available in every project using that engine — but must be enabled per project via Edit → Plugins.
Engine/Plugins/Marketplace/MHABatchProcessor/
Copies the plugin directly into a single project's Plugins/ folder.
Only available in that project, but auto-enabled on install. Best if you only
need it for one project.
YourProject/Plugins/MHABatchProcessor/ Enable required engine plugins
Go to Edit → Plugins and verify that all of these are enabled. If any are disabled, enable them and restart the editor when prompted.
MetaHumanCharacter MetaHuman All job types MetaHumanCharacterUAF MetaHuman All job types MetaHumanCalibrationProcessing MetaHuman Stereo jobs, camera calibration MetaHumanCalibrationDiagnostics MetaHuman Stereo jobs, calibration validation MetaHumanDepthProcessing MetaHuman Stereo depth generation and cleaning CaptureData Virtual Production All job types — footage import assets ImgMedia Media Stereo depth image sequences Verify the plugin is active
Search for MHA Batch Processor in the Plugins browser — it should show as enabled. Then open Window → MHA Batch Processor from the menu bar. The queue panel should appear. You're ready.